Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/01/98 23:52:26 --> Humphery Ti'Nir
Personal Information
Name: Humphery Ti'Nir Player: Tropicon'98
Race: High elf Gender: Male Height: 5'1" Weight: 105 lbs
Class: Mage Level: 11 Alignment: Lawful Good
XP: 550,170 Next Level: 750,000
Kit: None
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Combat
Hit Points: 41
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 16
Armor
Natural armor class 10
Boots of Speed magic adj. -2
Bracers of Defense AC 4 -6
Cloak of Protection +3 magic adj. -3
DEX Defensive adj. -2
FINAL: -3
Weapon Proficiencies
Dagger
Dart
Quarterstaff
Non-Weapon Proficiencies
Brewing 19
Mental Armor 13
Cryptography 19
Ancient History 18
Herbalism 17
Reading/Writing 20
Spellcraft 17
Native Languages
Common, Duergar, Elf - dark (drow) dialect, Elf - high dialect, Elf - sylvan (wood) dialect, Human - regional dialect, Illithid, Kuo-toa, Svirfneblin, Thri-keen, Undercommon
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger of throwing +3 14 13 1 2 1d4+3 1d3+3 P S 2 4 6
Staff of Magi 17 1 4 1d6 1d6 B M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Carried
    • Nefradin's Identifier
    • Potion of Extra-healing x3
    • Potion of Sweet Water x2
    • Staff of Magi
  • Items Readied
    • Dagger of throwing +3
  • Items Worn
    • Boots of Speed
    • Bracers of Defense AC 4
    • Cloak of Protection +3
    • Ring of Mind Shielding
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 4 4 3 3
Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Burning Hands 1 0 The caster V, S, M
Change Self 1 0 The caster V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Confuse Languages 1 rd. Touch 1 speaking creature or written text V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S, M
Shocking Grasp 1 Touch Creature V, S
Sleep 1 30 yds Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
Spook 1 30 ft 1 creature V, S
2nd Level
Blur 2 0 The caster V, S, M
Cat's Grace 2 Touch Creature touched V, S, M
Continual Darkness 2 60 yds. 60-ft. radius V, S
Continual Light 2 60 yds 60-ft radius V, S
Detect Evil 2 0 10 x 180 ft V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Ray of Enfeeblement 2 10 yds + 5 yds/lvl 1 creature V, S
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Strength 1 turn Touch Person touched V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Blink 1 0 The caster V, S
Clairaudience 3 Unlimited 60-ft radius V, S, M
Clairvoyance 3 Unlimited Line of sight V, S, M
Dispel Magic 3 120 yds 30-ft cube V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fireflow 3 30 yds One fire source V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Lance of Disruption 3 0 5 ft x 60 ft V, S
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Phantom Steed 1 turn Touch Special V, S
Tongues 3 0 30-ft radius V, M
Vampiric Touch 3 0 The caster V, S
Wraithform 1 0 The caster S, M
4th Level
Charm Monster 4 60 yds 1 or more creatures in 20-ft radius V, S
Dimension Door 1 0 The caster V
Enervation 4 10 yds/lvl 1 creature V, S
Fumble 4 10 yds/lvl 30-ft cube V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Improved Invisibility 4 Touch Creature touched V, S
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Minor Spell Turning 4 0 The caster V, S, M
Mordenkainen's Force Missiles 4 30 yds + 10 yds/lvl 1-7 targets V, S
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Stoneskin 1 Touch 1 creature V, S, M
5th Level
Cone of Cold 5 0 Special V, S, M
Dismissal 1 rd 10 yds 1 creature V, S, M
Hold Monster 5 5 yds/lvl 1-4 creatures in a 40-ft cube V, S, M
Invunlerability to Normal Weapons 2 0 5-ft rad. V, M
Lower Resistance 5 60 yds One creature V, S, M
Stone Shape 1 rd Touch 1 cubic ft/lvl V, S, M
Telekinesis 5 10 yds/lvl 10 yds/lvl V, S
Teleport 2 Touch Special V
Vortex 5 30 yds 5-ft-diamter circle V, S, M
Wall of Force 5 30 yds 10-ft sq/lvl V, S, M
6th Level
Contingency 1 turn 0 The caster V, S, M
Trollish Fortitude 6 0 The caster V, S, M
Psionics
PSPs: 0 MTHAC0: 15 MAC: 8
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/01/98 23:52:26