Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/01/98 23:53:05 --> Natsha Po
Personal Information
Name: Natsha Po Player: Tropicon98
Race: Human Gender: Female Height: 6'6" Weight: 170 lbs
Class: Paladin Level: 10 Alignment: Lawful Good
XP: 733,332 Next Level: 900,000
Kit: None
Ability Scores
Str: 18/00 Stamina: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Muscle: 18/00 Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 15 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 18 Leadership: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Appearance: 18 Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 9 Spell: 11
Combat
Hit Points: 79
Base THAC0: 11
Melee THAC0: 8
Missile THAC0: 10
Armor
Natural armor class 10
Full armor, elven plate of blending +4 -7
Magic Armor adj. -4
Balance Defensive adj. -2
FINAL: -3
Weapon Proficiencies
Martial Arts (Specialist)
Martial Arts Weapons
Sword, katana (Chosen Weapon, Specialist, Master)
Swords
Non-Weapon Proficiencies
Agriculture 7
Riding, Land 11
Swimming 14
Reading/Writing 8
Religion 8
Blind Fighting 9
Armorer 10
Endurance 7
Weaponsmithing 8
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Soul Sword 1 2 0 13 13
Sword, wakizashi 8 3/2 3 1d8+6 1d8+6 P/S M
Sword, katana 3 2 4 1d10+9 1d12+9 P/S M
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: T Mummy or 7 HD: 10 Ghost or 10 HD: 19
Zombie: D Ghast: 4 Spectre or 8 HD: 13 Lich or 11+ HD: 20
Ghoul or 2 HD: D Wraith or 6 HD: 7 Vampire or 9 HD: 16 Special: -
Shadow or 3-4 HD: T # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities
Paladin
    Circle of power - If in possession of a holy sword, it will project a 10 foot diamater sphere which repells hostile magic.
    Curative - Grants power to cure any natural disease once per week.
    Detection - By concentrating, may detect evil creatures up to 60 feet away.
    Healing - May heal two hit points per paladin's level to anyone once per day with a touch.
    Health - Immune to all natural disease.
    Poison resistance - +1 bonus to saves vs. poison.
    Priest spells - May cast Priest spells at 4th level.
    Protection from evil - Radiate an aura 10 feet in diamater of Protection from Evil.
    Saving throw bonus - +2 bonus to all saves.
    Turn undead - Turn undead at two levels lower in ability.
    Weapon specialization - May specialize in one weapon.

Traits
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.

Inventory
  • Items Carried
    • Potion of Extra-healing x3
    • Sword, katana
  • Items Readied
    • Soul Sword
    • Sword, wakizashi
  • Items Worn
    • Full armor, elven plate of blending +4
    • Girdle of Storm Giant Strength
    • Gloves of Missile Snaring
    • Ring of Mind Shielding
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Paladin 2 2 1
Psionics
PSPs: 0 MTHAC0: 16 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/01/98 23:53:05