Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/01/98 23:52:17 --> Drivven Stonemelder
Personal Information
Name: Drivven Stonemelder Player: Tropicon'98
Race: Hill dwarf Gender: Male Height: 3'9" Weight: 146 lbs
Class: Cleric Level: 11 Alignment: Lawful Good
XP: 700,000 Next Level: 900,000
Kit: None
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 11 Missile Adjustment: +0 Pick Pockets: -5% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -10% Climb Walls: +0%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 6 Poison: 6 Death Magic: 6 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 12 Spell: 11
Combat
Hit Points: 54
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, dwarven plate + 4 -9
Magic Armor adj. -4
FINAL: -3
Weapon Proficiencies
Flail, footman's
Mace, footman's
Staff sling
Warhammer
Non-Weapon Proficiencies
Ancient History 11
Brewing 12
Etiquette 15
Etiquette 15
Ancient Languages 12
Reading/Writing 13
Religion 18
Stonemasonry 12
Engineering 9
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Warhammer +3 11 11 1 4 1d4+4 1d4+3 B M 2 4 6
Mace, footman's +1 13 1 6 1d6+2 1d6+1 B M
Staff sling 14 2 11 B M
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D Mummy or 7 HD: 4 Ghost or 10 HD: 13
Zombie: D* Ghast: T Spectre or 8 HD: 7 Lich or 11+ HD: 16
Ghoul or 2 HD: D* Wraith or 6 HD: T Vampire or 9 HD: 10 Special: 19
Shadow or 3-4 HD: D # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Inventory
  • Items Carried
    • Mace, footman's +1
    • Portable Hole
      • Potion of Extra-healing
      • Potion of Extra-healing
      • Potion of Extra-healing
      • Potion of Extra-healing
      • Potion of Extra-healing
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
      • Potion of Sweet Water
    • Sling, sling bullet +3 x20
    • Staff sling
  • Items Readied
    • Warhammer +3
  • Items Worn
    • Full armor, dwarven plate + 4
    • Ring of Mind Shielding
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 7 6 5 4 2 1
Psionics
PSPs: 0 MTHAC0: 15 MAC: 7
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/01/98 23:52:17